The next time you're in a store, take a good, long look at the video-game shelves. Many of the odd titles that catch your eye (the ones that don't feature some supermuscular space marine or mustachioed handyman) can be traced back to the indie community. Some of those great original games have been online for a while, where they served as models for subsequent retail releases. And this week I'll give you a quick tour of a handful of freebies that are the inspirations for--or good, quick alternatives to--some great retail games coming out now.
Little Big Planet (and Knytt Stories)
User-created content has been around since the early days of computer gaming. But it keeps looking better and getting easier (no programming degree required). Take the DIY game, Little Big Planet, which hits the PlayStation 3 on October 21. Gamers are buzzing about its customizable characters and capabilities for designing additional levels. Not familiar with LBP? Check out this video of how the game works. In a word: amazing.
Stay tuned. PC World's Game On editor, Matt Peckham, will have plenty to say about Little Big Planet soon--and maybe we can guilt him into creating some levels to share with the public.
Can't wait? A decidedly lower-fidelity experience is Knytt Stories, created by Nicklas Nygren (aka Nifflas). Essentially, it's a tidy little running-jumping puzzle game and a level designer, all in one. You can't build your own levels as painlessly as with LBP, but you always have the option of downloading other players' work. And best of all, Knytt Stories is completely free.
Lock's Quest (and Desktop Tower Defense)
Line Rider 2 (and Line Rider)
You have to love success stories like the tale of Line Rider. Slovenian university student Boštjan Cadez created this Web toy in late 2006. A silly time-waster about a stick figure on a sled who shoots down user-created lines, it quickly became a cult hit. According to the site, more than 11,000 shared videos from Line Rider populate YouTube. Like this one.
And now, it's a full-fledged game coming to the PC, iPhone, Nintendo Wii, and DS. Of these, the DS version is probably the most logical one to buy, if only because you use the touch screen to draw lines and solve puzzles. But by far the coolest features here are the options to design your own levels and to download the work of others. And of course, you can always play the free original that inspired it all (Silverlight required).
De Blob (and, well, De Blob)
Well, my time's up here. Do you know of some indie inspirations that the rest of the world should know about? Enter a comment below!
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